Final Cut: Fade to Black Game Review
Game Developer: Eipix Entertainment
Game Genres: Adventure, Hidden Object, Puzzle
“Fade to Black” is the sixth installment of the “Final Cut” game series. Previous installment of this game series as follows: Death on the Silver Screen, Encore, Homage, The True Escapde and Fame Fatale.
There isn’t much can be said about the game’s visuals asides from that they’re amazingly well done. Pretty much the same thing can be said about the game’s audio. The visual and audio can be adjusted in the game’s option menu.
There are four different game difficulty modes to choose from: Easy, Medium, Hard and Custom.
Cinematics and dialogues are given the option of skipping them completely without sitting right through them.
There’s an option to lock the inventory panel in place to keep it stationary.
There are interactive items in the game, they’re marked with a symbol, but sometimes these interactive items do require extra items before they can be interact with.
The interactive map allows the player to fast travel between each location quickly. It also indicates there are tasks that needs to be done at certain locations. It isn’t given at the start of the game. It isn’t given automatically at the start of the game.
Projector Necklace is a device that allows the individual to photograph anyone and use that person’s indentity as their own to trick or mislead others.
Most of the hidden object scenes consists of find “x” amount items, combine items, riddle items, shadow items, traditional word list. Some of them do require little or no interaction.
Most of the game’s puzzles are rather easy to solve without much difficulty. For most of the there’s a reset button but for all of them there’s a skip button. These two features are only present in “Easy” game difficulty mode.